Tales of Vesperia (PS3) .DAT model file (2024)

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andree
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Tales of Vesperia (PS3) .DAT model file

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Postby andree »

I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones, but seeing as delguoqing might not be active any more and not releasing any more models anymore, I could hope someone (or delguoqing if he/she comes back) has managed to get these files converted.

File: https://www105.zippyshare.com/v/PTm54CYd/file.html

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andree
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby andree »

Bump

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shakotay2
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby shakotay2 »

andree wrote:I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,

Any more infos about his results? (I really hate to redo things that other users did already.)

Tuts: a) Bigchillghost,
b) Extracting simple models:
"Quoting the whole thing. Would u ever stop this nonsense?"

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andree
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby andree »

shakotay2 wrote:

andree wrote:I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,

Any more infos about his results? (I really hate to redo things that other users did already.)

I know that he managed to convert the models for Nier Automata, but seeing as his latest visit is at Oct 10, 2018 in his xentax account, he might be coming back soon.

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andree
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby andree »

Bump again.

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delguoqing
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby delguoqing »

I've had some progress on XBox360 version only.
At a time, I looked at PS3 version to see if I can add support for PS3 version, but without luck.
The format changed A LOT: the basic structure changed not that much, but there're tiny changes here and there, extra fields, fields with different size, etc.
I didn't bother to explore any deeper.

plus, the Definitive Edition is going to be released.
Maybe we'd wait until then.

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andree
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby andree »

delguoqing wrote:plus, the Definitive Edition is going to be released.
Maybe we'd wait until then.

Bought the game on steam yet?

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andree
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby andree »

bump

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andree
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby andree »

Another Bump

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Szkaradek123
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby Szkaradek123 »

For PC version characters:

Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones

Format of models is complex .
Not all models have full skeleton.

Use as usually for Blender version 2.49.
You need:
http://download.blender.org/release/Ble ... indows.exe
and
https://www.python.org/ftp/python/2.6.6 ... -2.6.6.msi

Unpack archive, doubleclick on file "Blender249.blend" , press alt+p in Blender Text Window and import

It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.

http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z

Check:
- it must NO SPACES in files and folders names

Last edited by Szkaradek123 on Wed Feb 06, 2019 10:57 am, edited 1 time in total.

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lionheartuk
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby lionheartuk »

Szkaradek123 wrote:For PC version.

Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones

Format of models is complex .
Not all models have full skeleton.

Use as usually for Blender version 2.49.
It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.

http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z

Check:
- it must NO SPACES in files and folders names

I haven't had a chance to look into the games files just yet, but does this script work on the static mesh models?
For example environment objects

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blacknight411
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby blacknight411 »

In blender do I need python to work it or not.

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andree
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby andree »

@delguoqing
The DLC files are different from the ones in .svo files, can you convert this?
https://www61.zippyshare.com/v/TVOFn1NI/file.html
Also, I noticed you were trying to convert animation files for the XBOX360 version of the game, can you try that again in the PC version?

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andree
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby andree »

Bump

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andree
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Re: Tales of Vesperia (PS3) .DAT model file

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Postby andree »

another bump.

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